Thursday, January 17, 2008

Hellboy


HP: 40
Attack: 20
Defense: 24
Speed: 25
Damage: 7
Special: 0/3

Equipment: None

Skills:
Monster ATK bonus: +12
Monster DAM bonus: +5

Specials:
(1 SP) Right Hand of Doom ATK+2, DAM +6 first attack this fight.

Wednesday, January 16, 2008

Ganondorf


HP: 50/50
AP: 40/40
Attack: +5 (+9)
Defense: +3 (+7)

Strength: 5
Dexterity: 3
Intelligence: 5
Energy: 4
Speed: 3
Constitution: 5

Sword Skill 5

Equipment:

Blade of Evil (ATK +4 DEF +4, D8 Dam)

Specials:

Iron Man


HP: 20/20 (70/70)
AP: 10/10 (60/60)
Attack: +2 (+8)
Defense: +2 (+6)

Strength: 2 (8)
Dexterity: 2 (6)
Intelligence: 8
Energy: 1 (6)
Speed: 1 (6)
Constitution: 2 (7)

Equipment:

Iron Suit (STR +6, DEX +4, ENR +5, SPD +5, CON +5, Armor +10, Suit Specials)

Specials:

Link


HP: 15 [800]
Attack: 3 (5) [100]
Defense: 3 (8) [100]
Speed: 4 [80]
Dam: 3 (6) [500]
Special: 0/3 [100]

Equipment:

LEFT: Kokiri Sword (ATK +2, DEF +2, Dam +3)
RIGHT: Deku Shield (DEF +3)

Fairy Slingshot (Ranged, ATK +1, SPD +3)
+Master Sword (ATK +20, DEF +20, DAM +25, Light Damage +25)
+Goron Sword (ATK +28, DEF +24, DAM +30)
+Hylian Shield (DEF +45, Armor +10)
+Mirror Shield (DEF +25, Reflect Magic +20)
+Fairy Bow (ATK +20, DAM +15, SPD +20)
+Hero Bow (ATK +30, DAM +20, SPD +30)
+Goron Tunic (DEF +5, SPD +5, Fire Defense +40)
+Zora Tunic (DEF +5, SPD +5, Water Defense +40)
+Adult's Wallet (Income +500)
+Giant Wallet (Income +2000)
+Silver Gauntlets (DAM +10)
+Golden Gauntlets (DAM +20)
+Megaton Hammer (ATK +15, DAM +30, SPD -10)
+Silver Scale (Water Defense +30)
+Gold Scale (Water Defense +40)

Skills:

Luck +1 [10] (Increases the chances of getting favorable treasure from fights)

Specials:
(3 SP) Fairy Ocarina (SPD +10 this fight)
+(12 SP) Ocarina of Time (SPD +30 this fight)
+ (15 SP) Din's Fire (Fire Magic +20 this round)
+ (5 SP) Farore's Wind (Non-combat, teleport to any world)
+(20 SP) Nayru's Love (DEF +30, Magic Armor +10)
+(5 SP) Lens of Truth (Nullifies Stealth this fight)
+(10 SP) Bottled Fairy (Link's HP will not fall below 1 unless at 1 this fight)

Spawn


HP: 30
Attack: 30
Defense: 20
Speed: 25
Damage: 5
Special: 0/3

Equipment:

Living Symbiotic Suit (Armor +1, Allows Symbiotic specials)
Symbiotic Chains (Ranged/Melee, ATK +2, Dam +4)

Skills:

Fire Magic +4

Specials:

(2 SP) Hellfire Chain


Flaws:

Weakness to Heavenly Blade (Attacks from an enchanted blade wielded by a Good character do +5 damage)
Weakness to Heavenly Protection (May not use a magic attack against a Good character)

Monday, January 14, 2008

Squall


HP: 20 [800]
Attack: 3 (6) [100]
Defense: 3 (5) [80]
Speed: 4 (8) [80]
Damage: 4 (6) [500]
Special: 0/3 [100]

Equipment:

Revolver (Melee/Ranged, ATK +3, DEF +2, DAM +2, SPD +4)
+Shear Trigger (Melee/Ranged, ATK +4, DEF +2, DAM +3, SPD +7)
+Cutting Trigger (Melee/Ranged, ATK +6, DEF +4, DAM +5, SPD +7)
+Flame Saber (Melee/Ranged, ATK +9, DEF +6, DAM +8, SPD +8)
+Twin Lance (Melee/Ranged, ATK +14, DEF +9, DAM +12, SPD +10)
+Punishment (Melee/Ranged, ATK +17, DEF +11, DAM +16, SPD +11)
+Lionheart (Melee/Ranged, ATK +25, DEF +24, DAM +22, SPD +18)

Skills:

Fire Magic +2 [+50]
Ice Magic +2 [+50]
Lightning Magic +2 [+50]
Water Magic +2 [+50]

Specials:
(3 SP) Rough Divide (ATK +4, DAM +5 for the first attack.)
+(5 SP) Fated Circle (ATK +8, DAM +10 for the first attack.)
+(12 SP) Blasting Zone Light (Energy +12 for the first attack.)
+(25 SP) Lionheart (Flurry +3, SPD +20, ATK +20, DAM +20 for the first attack)
+(5 SP) Shiva lvl. 1 (D20 Ice Magic Damage)
+(10 SP) Shiva lvl. 2 (3D10 Ice Magic Damage)
+(20 SP) Shiva lvl. 3 (3D20 Ice Magic Damage)
+(5 SP) Quezacotl lvl. 1 (D20 Lightning Magic Damage)
+(10 SP) Quezacotl lvl. 2 (3D10 Lightning Magic Damage)
+(20 SP) Quezacotl lvl. 3 (3D20 Lightning Magic Damage)
+(5 SP) Ifrit lvl. 1 (D20 Fire Magic Damage)
+(10 SP) Ifrit lvl. 2 (3D10 Fire Magic Damage)
+(20 SP) Ifrit lvl. 3 (3D20 Fire Magic Damage)
+(5 SP) Leviathan lvl. 1 (D20 Water Magic Damage)
+(10 SP) Leviathan lvl. 2 (3D10 Water Magic Damage)
+(20 SP) Leviathan lvl. 3 (3D20 Water Magic Damage)
+(12 SP) Bahamut lvl. 1 (3D12 Magic Damage)
+(28 SP) Bahamut lvl. 2 (4D12 Magic Damage)
+(35 SP) Bahamut lvl. 3 (4D20 Magic Damage)

Batman


HP: 20 [900]
Attack: 4 [110]
Defense: 4 [90]
Speed: 4 [80]
Damage: 3 [460]
Special: 0/3 [100]

Skills:
Income +100
Invention +40
Outwit 5

Specials:
(1 SP) Knight Stealth +4 Def this fight.

Rules

Your Character:

Your stats dictate how well you do in battle.

HP or Hit Points is your health. Quite simply, when they run out, you die.
Attack is your chance of hitting an enemy. You just add your attack to the roll from a 20-sided die, or D20 for your attack total.
Defense is your chance of evading an attack. If the total attack roll of an opponent is less than your defense, you take no damage.
Damage is how much HP your target loses after a successful attack.

Every fight will give you a small amount of experience (XP), while winning will grant you larger amounts. When you gain enough XP, you will gain a level, and will be able to buy new stats and skills. Each character is unique, and levels differently, so there will be things available to certain characters only.

Fights